![]() ![]() This is subtly different from the Inland Empire skill. It's almost always a passive skill check when the character hears a new term or enters a new area. Successful logic checks often open new dialogue options.Įncyclopedia is the player-character's knowledge regarding the world. It's usually passively checked if at all, and it's rare for Logic to fail a check usually it will either succeed or simply not appear. Logic is the measure of the character's ability to connect multiple pieces of information. Intellect Skills are best used when the player wants to learn more about the background lore of Disco Elysium. Successful passive checks on these skills usually open new dialogue options in the current conversation. These skills are generally used in passive skill checks to advise the player which is the “correct” dialogue option to choose. The information it provides may prove right… in retrospect.The six Intellect Skills are Logic, Encyclopedia, Rhetoric, Drama, Conceptualization, and Visual Calculus. It turns inanimate objects animate and lets you have conversations with your gun, the corpse of the deceased – maybe even one of your items of clothing. When Conceptualization under Intellect is an art critic, Inland Empire is an unwitting creator. Of all the skills in the game, Inland Empire has been one of the wildest to write, since it also represents your uncontrollable imagination. (Inland Empire is, after all, the Lynchian skill.) Inland Empire can also offer helpful hints via gut reactions – though you can never be sure when and to what extent to trust its enigmatic messages. Why would you want to be just a regular old cop when you could be a para-natural detective, groping your way through invisible dimensions of reality? it asks you. It lets you know when there might be something mysterious or spooky going on. Basically, Inland Empire has a lot of interesting (read: wrong) ideas about the world. Inland Empire is your unfiltered emotions, dreams, and forebodings. There's too many for me to break down, so I'll just include the descriptions of one of my favorites, "Inland Empire" from the Psyche category. They even, yes, argue with you.ĭevblog entries break down the skills in each of the four main categories: intellect, psyche, physique, and motorics. See, your skills aren't just things you use to pass checks. But what's maybe most fascinating about the game is how it handles skills and inventory. I'm not gonna lie - I love the particular brand of weirdness of the setting, which seems to have hints of David Lynch, Thomas Pynchon, and China Mieville all crammed together in a weird sort of political dystopia. This devblog post gives a sense of the scope and feel of the game. Are you a twitchy would-be lothario, a violent thug, "Dale Cooper on MDMA"? But Disco Elysium lets you customize exactly HOW you're a mess. You are, to put it mildly, kind of a mess. You are a sort of loser detective for a citizen-run police force. You only feel it while you’re injecting it. Someone came up with a synthetic opiate called the hunch that has a high lasting for two seconds. Child labour dungeoneering is a cottage industry. Through underground tunnels, kids descend into Le Royaume, the resting place of three centuries’ worth of the royal dead, to bring up rat tails and the pearl-encrusted teeth of civil servants. In Villalobos an entire street is walled off and turned into a poppy field by a deified gangster called The Mazda, while his mortal enemy La Puta Madre exclusively employs former narcotics officers to farm his own fields. ![]() Below Precinct 41 there’s a kebab merchant called Kuklov who makes kebabs that make you immortal if you can eat three and survive. And it immediately entered core meltdown. And deregulation? They built a citizen-funded primitive nuclear reactor on the river. That’s how bad the crime rate is – you need a private army to run a kiosque chain. The local kiosque chain Frittte (sic) employs a private army of 2000 men to guard its properties in Jamrock and Faubourg. Giraffes – even-toed ungulates from the savannah. In East-Jamrock, wild animals roam the valley at night – giraffes that escaped from the Royal Zoo 50 years ago. West of the river, it’s funky-baby holocaust time all day every day.
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